Display Name = "Ilias Temple 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior and the mage are arguing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["Listen, old man, SP recovers to half of its maximum value after each battle."])
    ShowText(["So you can unleash powerful sword techniques without worrying about the remaining amount!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["If a battle drags on, you end up gasping for breath right away."])
    ShowText(["I can't stand seeing you build up SP little by little with normal attacks when you run out of SP!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["In comparison, MP is vast."])
    ShowText(["If managed properly, it won't run out easily!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["You often run out of it, old man!"])
    ShowText(["Running out of MP in long dungeons is utterly useless!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["MP only recovers by using items or returning to an inn, right?"])
    ShowText(["It's way worse than SP, which recovers after each battle..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["Grr...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["Ugh...!"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior and the mage are arguing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["Listen, old man, SP recovers to half of its maximum value after each battle."])
    ShowText(["So you can unleash powerful sword techniques without worrying about the remaining amount!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["If a battle drags on, you end up gasping for breath right away."])
    ShowText(["I can't stand seeing you build up SP little by little with normal attacks when you run out of SP!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["In comparison, MP is vast."])
    ShowText(["If managed properly, it won't run out easily!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["You often run out of it, old man!"])
    ShowText(["Running out of MP in long dungeons is utterly useless!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["MP only recovers by using items or returning to an inn, right?"])
    ShowText(["It's way worse than SP, which recovers after each battle..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["Grr...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["Ugh...!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["A normal sword can be equipped by even a common warrior."])
    ShowText(["However, there are powerful swords that can only be handled by sword experts."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["I think they call them knight swords..."])
    ShowText(["You can't equip this as a common warrior."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["If you want to equip a knight sword, you need to take a job that specializes in swords."])
    ShowText(["For example, a high-ranking swordsman..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Huh? How do you become a swordsman, you ask?"])
    ShowText(["You should be able to change jobs after training as a warrior and mastering it."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([8, 505])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Used the key to the underworld!"])
      ControlSwitches([100, 100, 0])
      PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 576, 18, 53, 0, 1])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No matter how much I push or pull, the door won't open at all..."])
      SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["What are you doing, Luka?"])
      ShowText(["Pushing and pulling on a wall like that..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["Huh? There's a door here?"])
      ShowText(["Come on, it looks like just a wall to me."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Luka, are you okay?"])
        ShowText(["Seeing hallucinations, did you eat some weird mushrooms?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Could it be that I can't see the door...?"])
      ShowText(["Is this door only visible to me?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Since it won't open, there's nothing I can do."])
      ShowText(["Looking closely, there seems to be something like a keyhole but..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A shock that makes everything fade to pure white."])
    ShowText(["I was forcibly pulled away from the place of memories by the white rabbit—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["—and before I knew it, I had returned to the Ilias Temple."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What happened, Luka?"])
    ShowText(["What happened in the underworld!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Around me were Ilias and my companions—"])
    ShowText(["They had been waiting for me who went to the underworld."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And the white rabbit is here too—"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What happened to Sonya... the place of memories..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["The place of memories has been obliterated."])
    ShowText(["Black Alice, Sonya, everything—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya has vanished—"])
    ShowText(["In the end, I couldn't recover anything—"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It's a cold thing to say, but it was ultimately impossible."])
    ShowText(["To try to bring back the ones who perished..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Luka... let's let Sonya sleep now."])
    ShowText(["She fought valiantly as your companion."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["You all have your own battles."])
    ShowText(["Battles to protect the world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, I..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't really say I've come to terms with it."])
    ShowText(["This sense of loss will likely not heal for a while."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even so, while pretending to have come to terms with it..."])
    ShowText(["I must move forward, we must move forward."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Well then, see you again."])
    ShowText(["Honestly, I'm pretty broken too."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, thank you for everything."])
    ShowText(["Please also thank Reaper for me..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["See you~!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_unlock(696)"])
      ScriptMore(["actor_equip_unlock(698)"])
      ScriptMore(["delete_actor_ex(696)"])
      ScriptMore(["delete_actor_ex(698)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The white rabbit left the scene..."])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So, everyone..."])
    ShowText(["I'm sorry... it didn't go well..."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, you did your best."])
    ShowText(["If this is impossible, then it was likely our fate."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["As the white rabbit said, Sonya fought until the end."])
    ShowText(["To protect us, and to save the world..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's true..."])
    ShowText(["If I give up here, I won't be able to face Sonya..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The world that Sonya tried to protect with her life."])
    ShowText(["We must also protect it..."])
    Wait([30])
    Script(["gain_medal(131)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Ilias..."])
    ShowText(["Can you hear my voice...?"])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Sariela... Did something happen in the monster realm?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["The calamity star Demiurge that was floating near Grand Noah..."])
    ShowText(["has begun to move again."])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Currently, it is slowly heading towards Grangold."])
    ShowText(["It will probably arrive at that city in about a day..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Has the enemy's invasion operation begun?"])
    ShowText(["And yet, we have no countermeasures in place..."])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["It seems that Ilias from the Angelic Dominion has some thoughts on this matter."])
    ShowText(["Could you please return to the Ilias Temple here urgently?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Ilias Temple of the Angelic Dominion, huh..."])
    ShowText(["Understood, I will return immediately."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The communication with Sariela was cut off—"])
    ShowText(["tension and confusion surged between us."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Has the enemy's full-scale attack finally begun..."])
    ShowText(["How are we supposed to defend against such a massive satellite weapon..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For now, let's return to the Ilias Temple."])
    ShowText(["I hope the good plan from Sub Ilias is useful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["During the invasion of the monster realm—"])
    ShowText(["as a result of following Sub Ilias's strategy, we ended up in complete chaos due to the Six Ancestors Great Seal."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are significant doubts about Sub Ilias's strategic vision, but—"])
    ShowText(["even so, in the current situation with no countermeasures against the calamity star, there's nothing we can do."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's return to the Ilias Temple of the Angelic Dominion."])
    ShowText(["Since I've been there once, I can fly there with a Harpy's feather."])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There's no time to waste, let's hurry!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The next destination is the Ilias Temple of the Angelic Dominion."])
    ShowText(["It seems I will have to meet with Sub Ilias again—"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlVariables([57, 57, 0, 0, 252])
    TransferPlayer([0, 544, 27, 6, 2, 0])
    ControlSwitches([100, 100, 1])
    ControlVariables([1002, 1002, 0, 0, 0])
    RecoverAll([0, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])
